VR Tools Development
Are you indie VR developer?
Working on an project with multitude of features to be implemented? Getting new stuff in, old bugs squashed, automatic tests sorted out?
Already have good idea what you want developed?
It's all there in your head, right? Just need to get it out and into code. Bit of testing, polishing up and you're done.
Yeah, that's right!
But... Do you have time to do it?
You've got the skills to do it yourself, just no time...
Does that sound familiar?
Bespoke Tools tailored to Your needs
I'm working with developers like yourself to help them build VR experiences.
You tell me what feature / functionality you need and I'll work on the parts that you have no time to finish.
And it won't cost you and arm and a leg!
Flexible Pricing - Reusable Assets
We'll work together to isolate reusable parts of the features you need. I'll get them build and sell to you as an asset for a fraction of a price.
Of course for that to work the asset will remain mine and I'll be looking to sell it to more people.
Have a look what I've built for other developers.
Don't feel like sharing? Bespoke Assets
Nothing wrong with wanting to have full ownership of produced code.
You'll get required components as a reusable asset. Build just for you and fully owned by you.
Need even more bespoke than that?
You'll get a fresh pair of eyes on your project and another pair of hands to get it finished.I can provide best value in functionality / coding part of your work. Art work is best left for artists!
Have a look at open-source projects to give you an idea about my work.
Tailored, Hassle-Free Solution
Solution fitting for your challenge!
You'll get all the help you need to get it integrated with your project.
Bugs will be fixed in timely manner.
Support always comes as a priority.
Do you need a hand with your VR project? I'd be happy to help!Get In Touch
Immersive VR Inventory
(Backpack / Holsters / Containers)
Immersive VR Mechanic
Tools and Interactions
Remote hands tracking
for Oculus Quest
Missing Unity Events
What is changing my transform?
Transfrom Setter Interceptor
What is changing my transform?
Visualising Unity Event Call Chains
See what people say about our work
(5 out of 5) Well written natural extension to generic VR frameworks A well written and natural extension towards a richer interaction toolbox than what is found by default in common interaction frameworks like VRTK etc. Plugs into Tilia/VRTK or others agnostically. Code is solid.
Björn Syse / Industrial Designer / VR Developer / CG Artist
(5 out of 5) Very cool... This is really a nice setup for handling inventory in VR. Certainly the best way I have found so far for my current project. I found it to be a rather smooth system and it's neat that it doesn't necessarily need to be used with a backpack specifically to still make sense. Also for what it does I see the price as honestly being quite modest. The only thing I found to be a bit odd was the backpack model itself having an HDRP shader. It seems to me that it would make more sense to just have the shader be standard so you could automatically upgrade it to whatever shader you want depending on the pipeline you're using. No points lost for that given that it's as simple as adding a Built-In/URP/LWRP/Custom/whatever shader to use with your chosen render pipeline whatever it may be.
ProtoPottyGames / Game Developer
(5 out of 5) Good Inventory Asset. A very good and easy to understand asset. If you are looking for an inventory for VR, go for it. It is easy to integrate and runs very well.
EN_Games / Game Developer / Level Designer (3D/2D)
(5 out of 5) Best asset to have. Good response and easy to use. Documentation is well written and if you have some question they will be sorted quickly.
Romirez1 / Game Developer