Controllers Onboarding

VR Training Utility

 

Guide how to use controllers in your VR experience in easy to follow manner

  • Easily target specific buttons, set popups and highlights to make sure user knows how to progress.
  • Control the onboarding workflow with completion-rules that'll make sure user actually knows how to perform the action
  • Bring user attention back to onboarding if they don't get it

Configure Onboarding Flow in Editor (no code)

  • no code required - you can use existing UserGuidances like HighlightButton and combine them with CompletionRules, eg. ButtonPressed
  • you can easily extend the workflow with code for more complex scenarions

Built-in User Guidances

  • Highlight
  • Tooltip

Built-in Completion Rules

  • Button Pressed
  • Button Held for n seconds
  • Time Passed
  • Joystick Moved
  • Object Moved
  • Custom Signal
  • Combined OR (any of)

Designed to work with various XR frameworks and InputHandling

  • UnityXRToolkit
  • UnityXR (device-based, replaced by New Unity Action Based Input)
  • SteamVR
  • OVR
  • other frameworks are generally using one of the above for input and you'll be able to easily integrate

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Reliable Solutions Ltd
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07999 340 139
chris@immersiveVRTools.com